Gaze estimation is the process of predicting where a person is looking based on their eye movements.
Reliable stress recognition from facial videos is challenging due to stress's subjective nature and voluntary facial control. While most methods rely on Facial Action Units, the role of disentangled 3D facial geometry remains underexplored. We address this by analyzing stress during distracted driving using EMOCA-derived 3D expression and pose coefficients. Paired hypothesis tests between baseline and stressor phases reveal that 41 of 56 coefficients show consistent, phase-specific stress responses comparable to physiological markers. Building on this, we propose a Transformer-based temporal modeling framework and assess unimodal, early-fusion, and cross-modal attention strategies. Cross-Modal Attention fusion of EMOCA and physiological signals achieves best performance (AUROC 92\%, Accuracy 86.7\%), with EMOCA-gaze fusion also competitive (AUROC 91.8\%). This highlights the effectiveness of temporal modeling and cross-modal attention for stress recognition.




Video-based gaze estimation methods aim to capture the inherently temporal dynamics of human eye gaze from multiple image frames. However, since models must capture both spatial and temporal relationships, performance is limited by the feature representations within a frame but also between multiple frames. We propose the Spatio-Temporal Gaze Network (ST-Gaze), a model that combines a CNN backbone with dedicated channel attention and self-attention modules to fuse eye and face features optimally. The fused features are then treated as a spatial sequence, allowing for the capture of an intra-frame context, which is then propagated through time to model inter-frame dynamics. We evaluated our method on the EVE dataset and show that ST-Gaze achieves state-of-the-art performance both with and without person-specific adaptation. Additionally, our ablation study provides further insights into the model performance, showing that preserving and modelling intra-frame spatial context with our spatio-temporal recurrence is fundamentally superior to premature spatial pooling. As such, our results pave the way towards more robust video-based gaze estimation using commonly available cameras.
Social robots must adjust to human proxemic norms to ensure user comfort and engagement. While prior research demonstrates that eye-tracking features reliably estimate comfort in human-human interactions, their applicability to interactions with humanoid robots remains unexplored. In this study, we investigate user comfort with the robot "Ameca" across four experimentally controlled distances (0.5 m to 2.0 m) using mobile eye-tracking and subjective reporting (N=19). We evaluate multiple machine learning and deep learning models to estimate comfort based on gaze features. Contrary to previous human-human studies where Transformer models excelled, a Decision Tree classifier achieved the highest performance (F1-score = 0.73), with minimum pupil diameter identified as the most critical predictor. These findings suggest that physiological comfort thresholds in human-robot interaction differ from human-human dynamics and can be effectively modeled using interpretable logic.




Eye tracking for wearable systems demands low latency and milliwatt-level power, but conventional frame-based pipelines struggle with motion blur, high compute cost, and limited temporal resolution. Such capabilities are vital for enabling seamless and responsive interaction in emerging technologies like augmented reality (AR) and virtual reality (VR), where understanding user gaze is key to immersion and interface design. Neuromorphic sensors and spiking neural networks (SNNs) offer a promising alternative, yet existing SNN approaches are either too specialized or fall short of the performance of modern ANN architectures. This paper presents a neuromorphic version of top-performing event-based eye-tracking models, replacing their recurrent and attention modules with lightweight LIF layers and exploiting depth-wise separable convolutions to reduce model complexity. Our models obtain 3.7-4.1px mean error, approaching the accuracy of the application-specific neuromorphic system, Retina (3.24px), while reducing model size by 20x and theoretical compute by 850x, compared to the closest ANN variant of the proposed model. These efficient variants are projected to operate at an estimated 3.9-4.9 mW with 3 ms latency at 1 kHz. The present results indicate that high-performing event-based eye-tracking architectures can be redesigned as SNNs with substantial efficiency gains, while retaining accuracy suitable for real-time wearable deployment.
Appearance-based gaze estimation, aiming to predict accurate 3D gaze direction from a single facial image, has made promising progress in recent years. However, most methods suffer significant performance degradation in cross-domain evaluation due to interference from gaze-irrelevant factors, such as expressions, wearables, and image quality. To alleviate this problem, we present a novel Hybrid-domain Adaptative Representation Learning (shorted by HARL) framework that exploits multi-source hybrid datasets to learn robust gaze representation. More specifically, we propose to disentangle gaze-relevant representation from low-quality facial images by aligning features extracted from high-quality near-eye images in an unsupervised domain-adaptation manner, which hardly requires any computational or inference costs. Additionally, we analyze the effect of head-pose and design a simple yet efficient sparse graph fusion module to explore the geometric constraint between gaze direction and head-pose, leading to a dense and robust gaze representation. Extensive experiments on EyeDiap, MPIIFaceGaze, and Gaze360 datasets demonstrate that our approach achieves state-of-the-art accuracy of $\textbf{5.02}^{\circ}$ and $\textbf{3.36}^{\circ}$, and $\textbf{9.26}^{\circ}$ respectively, and present competitive performances through cross-dataset evaluation. The code is available at https://github.com/da60266/HARL.




High-fidelity gaze redirection is critical for generating augmented data to improve the generalization of gaze estimators. 3D Gaussian Splatting (3DGS) models like GazeGaussian represent the state-of-the-art but can struggle with rendering subtle, continuous gaze shifts. In this paper, we propose DiT-Gaze, a framework that enhances 3D gaze redirection models using a novel combination of Diffusion Transformer (DiT), weak supervision across gaze angles, and an orthogonality constraint loss. DiT allows higher-fidelity image synthesis, while our weak supervision strategy using synthetically generated intermediate gaze angles provides a smooth manifold of gaze directions during training. The orthogonality constraint loss mathematically enforces the disentanglement of internal representations for gaze, head pose, and expression. Comprehensive experiments show that DiT-Gaze sets a new state-of-the-art in both perceptual quality and redirection accuracy, reducing the state-of-the-art gaze error by 4.1% to 6.353 degrees, providing a superior method for creating synthetic training data. Our code and models will be made available for the research community to benchmark against.




Gaze understanding unifies the detection of people, their gaze targets, and objects of interest into a single framework, offering critical insight into visual attention and intent estimation. Although prior research has modelled gaze cues in visual scenes, a unified system is still needed for gaze understanding using both visual and language prompts. This paper introduces GazeVLM, a novel Vision-Language Model (VLM) for multi-task gaze understanding in images, addressing person detection, gaze target detection, and gaze object identification. While other transformer-based methods exist for gaze analysis, GazeVLM represents, to our knowledge, the first application of a VLM to these combined tasks, allowing for selective execution of each task. Through the integration of visual (RGB and depth) and textual modalities, our ablation study on visual input combinations revealed that a fusion of RGB images with HHA-encoded depth maps, guided by text prompts, yields superior performance. We also introduce an object-level gaze detection metric for gaze object identification ($AP_{ob}$). Through experiments, GazeVLM demonstrates significant improvements, notably achieving state-of-the-art evaluation scores on GazeFollow and VideoAttentionTarget datasets.
The emergence of advanced multimodal large language models (MLLMs) has significantly enhanced AI assistants' ability to process complex information across modalities. Recently, egocentric videos, by directly capturing user focus, actions, and context in an unified coordinate, offer an exciting opportunity to enable proactive and personalized AI user experiences with MLLMs. However, existing benchmarks overlook the crucial role of gaze as an indicator of user intent. To address this gap, we introduce EgoGazeVQA, an egocentric gaze-guided video question answering benchmark that leverages gaze information to improve the understanding of longer daily-life videos. EgoGazeVQA consists of gaze-based QA pairs generated by MLLMs and refined by human annotators. Our experiments reveal that existing MLLMs struggle to accurately interpret user intentions. In contrast, our gaze-guided intent prompting methods significantly enhance performance by integrating spatial, temporal, and intent-related cues. We further conduct experiments on gaze-related fine-tuning and analyze how gaze estimation accuracy impacts prompting effectiveness. These results underscore the value of gaze for more personalized and effective AI assistants in egocentric settings.
With advancements in AI, new gaze estimation methods are exceeding state-of-the-art (SOTA) benchmarks, but their real-world application reveals a gap with commercial eye-tracking solutions. Factors like model size, inference time, and privacy often go unaddressed. Meanwhile, webcam-based eye-tracking methods lack sufficient accuracy, in particular due to head movement. To tackle these issues, we introduce We bEyeTrack, a framework that integrates lightweight SOTA gaze estimation models directly in the browser. It incorporates model-based head pose estimation and on-device few-shot learning with as few as nine calibration samples (k < 9). WebEyeTrack adapts to new users, achieving SOTA performance with an error margin of 2.32 cm on GazeCapture and real-time inference speeds of 2.4 milliseconds on an iPhone 14. Our open-source code is available at https://github.com/RedForestAi/WebEyeTrack.
Although appearance-based point-of-gaze (PoG) estimation has improved, the estimators still struggle to generalize across individuals due to personal differences. Therefore, person-specific calibration is required for accurate PoG estimation. However, calibrated PoG estimators are often sensitive to head pose variations. To address this, we investigate the key factors influencing calibrated estimators and explore pose-robust calibration strategies. Specifically, we first construct a benchmark, MobilePoG, which includes facial images from 32 individuals focusing on designated points under either fixed or continuously changing head poses. Using this benchmark, we systematically analyze how the diversity of calibration points and head poses influences estimation accuracy. Our experiments show that introducing a wider range of head poses during calibration improves the estimator's ability to handle pose variation. Building on this insight, we propose a dynamic calibration strategy in which users fixate on calibration points while moving their phones. This strategy naturally introduces head pose variation during a user-friendly and efficient calibration process, ultimately producing a better calibrated PoG estimator that is less sensitive to head pose variations than those using conventional calibration strategies. Codes and datasets are available at our project page.